Second horrible thing I’m going through is > I lost the closest person to my heart and the love of my life (Not dead > but it’s a forced break up because life is not on our side > life sucks so much sometimes) … and this is affecting me so bad you have no idea, I never went through this much emotions in such a short period of time. I want to apologize for a such a delayed response from my end to all of you and over all for my disappearance since I posted this post, I just want to let you know that I’m going through one of the worst times in my entire life, I mean on the emotional side…įirst thing that happened to me was > I need to learn a whole new beast engine (which is unity) and I found “something” that might help me on the way so that’s a good thing at least but still UNITY is terrifying. Even if you don’t need it, it will teach you a lot about Unity. I don’t want to leave you barehanded, so this is a tutorial playlist I can recommend about an inventory system done with visual scripting. Visual scripting looks easy at first but when things get larger it will all look like spaghetti. ![]() I have tried both C# and Visual Scripting, and really recommend going with C#. It kind of feels like a woman’s handbag, you gotta dig through it way too long to find what you need. ![]() Creating separate scripts makes it hard to keep track of everything. ![]() The hardest thing I find with Unity is keeping your project organized. I have used it myself for quite a while but never felt intwined with it, which I do feel with GDevelop. This being said, I wish you the best of luck in Unity. Let’s say “Stardew Valley” was created in GDevelop (this is possible, albeit some differences), I don’t believe it would get declined because of the engine. Enough games get declined, including games from Unity and Unreal, and even good/great games. But if the features of Unity make your game better, there is indeed a bigger chance to get accepted by a publisher. I think if your game is good enough, it doesn’t matter what engine is used. If anyone have some good easy and juicy tutorials playlist on YouTube or anywhere else (Even if paid) > Please let me know about it. Yes it will take years … yes it will take effort but eventually > when it happens it’s going to be epic. Yes the road is difficult ahead but it doesn’t mean that I’m leaving anything.Īll what’s happening is that I’m evolving to the next step, adjusting my way to be on the correct road to reach what I’m aiming for > basically turning game development into a real career. I was born to create games, I can’t and won’t stop doing what I love Not at all, I’ll always be around, can’t leave or forget the people who helped me at a point where I didn’t know a thing about game dev and GDevelop will always be my favorite, you might see me come here sharing stuff, asking questions and so on, I’m always going to be here and on Discord too.Ģ- Will I leave Game Development at some point?ġ00% no … the day will come when Melted Fate happens and it’s going to be epic. So you might be wondering about some questions: It is such a difficult decision to take as I always loved working on GDevelop and was feeling so confident with it… ![]() The road ahead of me is so difficult as I’ll need to learn Unity for like 1 - 2 years and then begin working on Melted Fate from the start, Unity has always been terrifying for me… Many said not to go with GDevelop as it’s very risky for the game to not get accepted just because it’s made on a not very well known engine like GDevelop (because it’s a new engine and many companies don’t have the expertise needed to work on it and no one knows if they will ever do > most likely it will not happen), Many even said that it’s not safe to work with something like Construct 3 or Build box as it’s risky when contacting publishers… I was having a small conversation with them about the possibility for them to publish a big project like Melted Fate when it’s made on GDevelop and every answer I got was > Unity or Unreal is the safest thing to work on as 95% of publishers will need that… I got in touch with some very well known publishers “Concept art from Melted Fate, it does not represent the final look of the game”.
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